Using Manipulators
Many nodes support the use of manipulator widgets to translate, rotate or scale objects in 3D space. These manipulators can often be used in either the Cinema or Viewer windows.
Each axis of a manipulator is colour-coded red for the X direction, green for the Y direction and blue for the Z direction using a left-handed coordinate system with Y as the up direction:
Mouse controls
Click and drag the left mouse button on any of the red, green or blue manipulator axes to adjust the transformation for that axis only.
Click and drag the left mouse button on central square (for translate and scale manipulators) or white circle (for rotate manipulators) to transform all axes at the same time.
Keyboard controls
X, Y, Z: Restrict adjustment to particular axis. When held down, the appropriate axis will automatically be highlighted for each manipulator.
Control: Provide finer-scale control over adjustment.